IQ Skill Suggestions

This is a list of possible IQ Skills for inclusion in PMD Shift, sorted alphabetically.
 * Acute Sniffer: Reveals the number of items on the floor.
 * All-Terrain Hiker: Ignores water/air/lava mobile block restrictions when moving. Doesn't go through walls.
 * Clutch Performer: Raises evasion 2 stages when HP is low. (About 20% HP?)
 * Critical Dodger: Protects from critical hits.
 * Deep Breather: Restores some PP when moving between floors. (1 PP/floor?)
 * Extra Striker: Sometimes uses moves twice in a single turn.
 * Fast Friend: Raises recruit rate. (10%?)
 * Hit-and-Runner: Sometimes protects from Counter/Mirror Coat/Metal Burst.
 * House Detector: Reveals the presence of a Monster House. (Would need Monster Houses first)
 * Map Surveyor: Reveals the entire minimap, ignoring darkness effects.
 * No-Charger: Uses two-turn moves with no charge time, but also uses 2 PP per use.
 * PP Saver: Sometimes uses moves without consuming PP.
 * Practice Swinger: Raises accuracy 2 stages for a single turn if the last attack missed.
 * Quick Healer: Speeds up HP recovery.
 * Self-Curer: Recovers faster from non-volatile statuses.
 * Sharpshooter: Raises the critical-hit rate.
 * Shiny Detector: Reveals the presence of a shiny Pokémon.
 * Shop Detector: Reveals the presence of a Kecleon Shop.
 * Stair Sensor: Shows the direction of the stairs. (Could probably be implemented as marking the stairs on the minimap)
 * Survivalist: Increases the effects of food items, and sometimes avoids the negative effects of Grimy Food.
 * Tough: Sometimes survives attacks at 1 HP.
 * Trap Buster: Sometimes destroys revealed traps.
 * Trap Seer: Avoids activating hidden traps (but still reveals them).
 * Type-Advantage Master: Raises the critical-hit rate when using supereffective moves. (Could stack with Sharpshooter?)
 * Wise Healer: Restores more HP from healing items.
 * Hunter: Displays how many NPC's are on the floor.